posted on 2023-08-30, 17:16authored byJonathan Pool
The purpose of this case study was to analyse computer games’ role in assessment and seek
an understanding of their role to enhance the level of achievement in schools. Research
indicates that achievement levels in mathematics have declined in British schools over recent
decades, however, children are being tested more than ever. This research focused on stealth
assessment and game-based learning in mathematics, with a further aim to uncover if this is
a practical option for assessing achievement and more effective than current methods.
Additionally, it examined if computer games could keep children engaged with mathematics
and what information teachers can use from game assessments to progress future learning.
This study used mixed-methods of research, as both qualitative and quantitative research
methods were used. The research was carried out in a primary school setting, with participants
from a year 5 class and two teachers. An experimental group played the computer game and
took part in their regular mathematics lessons, whereas a control group only participated in
the mathematics lessons. Observations were used to determine the engagement and
motivation levels during the participant’s mathematics lessons and whilst playing the game.
Teacher interviews were conducted at the start and end of the week to seek their views on the
computer game and stealth assessment. The participants also completed a pre and post-test
to see if their achievement had changed over the one-week period.
The post-test results showed the experimental group had made greater achievement gains
over the week. The observations revealed that the engagement and motivation levels of the
experimental group were very high when playing the game, and actually reached higher levels
in the mathematics lessons than the control group. However, the teacher revealed that the
computer game did not provide enough information to progress the participants’ future
learning.
The evidence suggests that the computer game had some impact in the experimental groups
enhanced achievement levels. Despite this, the teacher stated that the game did not provide
enough information and could not be used to progress the learning. Therefore, it is not possible
to say at this time whether stealth assessment is a practical method for assessing
mathematics. However, this study has shown that computer games can increase achievement
levels and increase the engagement and motivation towards mathematics.
History
Institution
Anglia Ruskin University
File version
Accepted version
Language
eng
Thesis name
MPhil
Thesis type
Masters
Legacy posted date
2020-05-22
Legacy creation date
2020-05-22
Legacy Faculty/School/Department
Theses from Anglia Ruskin University/Faculty of Health, Education, Medicine and Social Care