posted on 2023-08-30, 14:18authored byTommy Thompson, Dave Voorhis
This paper presents preliminary work in analysis of first-person shooter (FPS) games through
use of design patterns. This work adopts existing taxonomies in an effort to establish
whether new models are required and how well existing literature holds across the FPS
genre. Motivation for the research is driven by a need to further understand patterns of
FPS play and the constraints applied to them. This in-turn would allow not only for continued
research in automated game design (and notably procedural content generation) of FPS
games, but also establish whether existing research in other genres would prove useful for
this domain.
History
Conference proceeding
Digital Games Research Association / Foundation of Digital Games Conference 2016
Name of event
Digital Games Research Association / Foundation of Digital Games Conference 2016