posted on 2023-07-26, 14:06authored byShabnam Sadeghi Esfahlani, Alireza Sanaei
The human face is considered to be a social stimulus that provides crucial information about a person. Knowing how to read and interpret micro-expressions is an essential part of understanding non-verbal behaviour and reading people. In this study, facial expression features are captured by Kinect Xbox and EMG (electromyography). That are interfaced with the game engine (Unity3D) to read the pose and expressions. Artificial intelligence algorithms are utilized to develop the serious game (SG) that is capable of tracking facial features in a real-time. Procedural Content Generation (PCG) is employed to generate elements of the game’s level to alleviate the work of designing each part of the level with different difficulty.
History
Name of event
Anglia Ruskin University 7th Annual Research and Scholarship Conference
Location
Chelmsford, UK
Event start date
2017-05-10
Event finish date
2017-05-10
File version
Published version
Language
eng
Legacy posted date
2017-06-05
Legacy creation date
2017-05-17
Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)