Using A Virtual World For Transferable Skills in Gaming Education
journal contribution
posted on 2023-07-26, 13:44authored byMike Hobbs, Elaine Brown, Marie Gordon
Published by the HEA. This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated, constructivist pedagogical framework derived from educational learning theory.
History
Refereed
Yes
Volume
5
Issue number
3
Page range
58-70
Publication title
Innovation in Teaching and Learning in Information and Computer Sciences