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Using A Virtual World For Transferable Skills in Gaming Education
journal contribution
posted on 2023-07-26, 13:44 authored by Mike Hobbs, Elaine Brown, Marie GordonPublished by the HEA. This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated, constructivist pedagogical framework derived from educational learning theory.
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Refereed
- Yes
Volume
5Issue number
3Page range
58-70Publication title
Innovation in Teaching and Learning in Information and Computer SciencesISSN
1473-7507External DOI
Publisher
Taylor & FrancisLanguage
- other
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Legacy posted date
2016-03-07Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)Usage metrics
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