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IMMERSIVE VIRTUAL REALITY EYE TRACKING IN VISUAL TRAINING AND TREATMENT

conference contribution
posted on 2023-09-01, 14:23 authored by Shabnam Sadeghi Esfahlani, Karim Sadeghi Esfahlani
The study proposes the use of Virtual Reality (VR) and dichoptic visual training for people with low vision and vision development condition. The dichoptic visual training in VR relies on a simple simulation of eye-training exercises, displayed through the FOVE head-mounted display. The Vision Lab video games were developed to use three different scenarios: Amblyopia, Convergence and Dynamic Aim. The graphics view of the Vision Lab menu and game scenes is presented in Figure 1. Figures 1 also depicts some settings that are available for each game (i.e., the number of games, number of objects, left or right eye to train). Each game was designed to embed a dichoptic training setting within the objectives of the game. The eye data collected from the headset is illustrated in Figure2. Figure 3 shows the subject while playing the Amblyopia game.

History

Conference proceeding

INERTIAL'19, the 6th IEEE International Symposium on Inertial Sensors and Systems on October 15, 2018

Name of event

INERTIAL'19, the 6th IEEE International Symposium on Inertial Sensors and Systems on October 15, 2018

Location

NAPLES, Florida, USA

Event start date

2019-04-01

Event finish date

2019-04-05

File version

  • Submitted version

Language

  • eng

Legacy Faculty/School/Department

ARCHIVED Faculty of Science & Technology (until September 2018)

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