Using a Virtual World for Transferable Skills in Gaming Education
chapter
posted on 2023-07-26, 13:44authored byMike Hobbs, Elaine Brown, Marie Gordon
This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated constructivist pedagogical framework derived from educational learning theory.
History
Refereed
Yes
Number of pages
189
Publisher
Icfai University Press
Place of publication
Hyderabad, India
Title of book
Virtual Worlds
ISBN
9788131415856
Editors
Mary Ipe
Language
other
Legacy posted date
2016-03-07
Legacy Faculty/School/Department
ARCHIVED Faculty of Science & Technology (until September 2018)